Executive Summary

I am currently the VP of Design at SimplePractice, the world's leading electronic health record (EHR) platform for independent health and wellness practitioners. My career spans design leadership roles at industry-leading companies, including Spotify, Intuit, Facebook, and Yahoo, where I have consistently driven innovation at the intersection of design, technology, and business strategy. I also provide strategic advisory services to startups across FinTech and Food Ecosystems.

Professional Experience
  1. 2023

    VP, Design

    2023 – Present

    SimplePractice empowers private practices to thrive through beautiful, practical, and intuitive business solutions for health and wellness professionals. I joined to establish and champion a design vision that delivers exceptional user experiences while meeting business objectives and product goals. SimplePractice serves over 185,000 practitioners with an all-in-one, HIPAA-compliant platform spanning telehealth, online booking, customizable documentation, and autopay.

    Team
    30-person org
    Disciplines
    Product Design · Design Program Management · Content Design · UX Research
    Geographies
    US, fully remote
    Reported to
    Ian Knox (CPO) → Jonathan Seltzer (CEO)
    Selected highlights
    • Shipped AI Note Taker and AI Billing Automation; drafted a two-year-horizon AI UX strategy
    • Shipped a revamped PM and Design career framework
    • Contributing lead on the Product Lifecycle and stage-gates redesign, and the rebrand rollout
    • Led a design-org turnaround and morale reset
  2. 2021

    Sr. Director / Global Head of Design — Advertising

    2021 – 2023

    Led the User Experience and Design discipline for Spotify's advertising offerings, ensuring stellar tools and products that expand Spotify's footprint in the digital audio marketplace while connecting listeners to content they love through promotional touchpoints.

    Team
    64-person org
    Disciplines
    User Research · Product Design · Design Program Management · Content Design
    Geographies
    NYC · SF / Bay Area · San Diego · Australia
    Reported to
    Jay Richmond (SVP) → Dawn Ostroff (CMO) → Daniel Ek (CEO)
    Selected highlights
    • Unified advertiser tools across audio and podcast platforms, improving campaign-creation time by 30%
    • Shipped Spotify Audience Network across podcast and advertiser booking surfaces
    • Shipped Spotify's clickable ad format in native iOS and Android, and led the Megaphone.fm redesign
    • Shipped the Ways of Working playbook with a new product-development process and documentation standards
    • Shipped Spotify Advertising's accessibility playbook and Design Ethics northstar
    • Executive sponsor for Global Design Days (Barcelona), equitable design & UX, and the BU's DIB efforts
  3. 2019

    Design Director / Head of Intuit Design Systems

    2019 – 2021

    Drove company-wide design system strategy across Intuit's cornerstone brands, including TurboTax, QuickBooks, ProConnect, and Mint. I defined the vision and developed an action plan that delivered a unified One Intuit Design System, ensuring consistent experiences across all products.

    Team
    12-person org
    Disciplines
    Product Design · Graphic Design · UX Engineering · Community Management · Design Program Management
    Geographies
    Mountain View · San Diego · Plano
    Reported to
    Kurt Walecki (SVP) → Greg Johnson (EVP/GM) → Sasan Goodarzi (CEO)
    Selected highlights
    • Launched IDS, the One Intuit Design System, adopted by 12K+ employees
    • Drove a 40% tech/design-debt consolidation through a Figma + Storybook transition
    • Created and shipped Intuit's new accessibility standards for WCAG 2.2
    • Shipped new cross-company design-system governance
  4. 2019

    Fractional Head of Design & UX

    2019

    Provided holistic oversight and hands-on guidance for all creative functions, including Product Design, CX Research, physical environmental design, and corporate brand strategy.

  5. 2017

    Creative Director

    2017 – 2019

    Led a multidisciplinary team of Artists, Writers, Filmmakers, Strategists, Analysts, Producers, and Builders dedicated to telling Facebook's story to marketers and advertisers. I also oversaw Studio X, Facebook's in-house creative agency for Business Products.

    Team
    18-person org (Business Product Marketing)
    Disciplines
    Front-End Dev · Product Design · UX Research · Visual Design · Film / Motion Design
    Geographies
    Menlo Park
    Reported to
    Scott Larson (ECD) → David Fischer (VP) → Antonio Lucio (CPO) → Mark Zuckerberg (CEO)
    Selected highlights
    • Scaled the Facebook Art Department globally
    • Led the facebook.com/business holistic re-brand
    • Led efforts on Facebook's data-visualization design system
  6. 2014

    Product Design Manager — Advertising

    2014 – 2017

    Led multiple product design teams powering Facebook's rapidly evolving advertising platform. As head of the "Outcomes" team, I guided the development of Facebook's complex advertising tools, from targeting and audience building to campaign reporting and measurement. I also evolved Facebook's Business Design standards from a skunkworks effort into a full cross-functional team with global engineering support.

    Team
    24-person org
    Disciplines
    Product Design · UX Research · Visual Design
    Geographies
    Menlo Park
    Reported to
    Margaret Stewart (VP) → Mike Schroepfer (CTO) → Mark Zuckerberg (CEO)
    Selected highlights
    • Shipped the redesigned Ad Targeting UI
    • Shipped refined dayparting controls for advanced advertisers
    • Scaled business-design standards across global ad products
  7. 2010

    Director / Head of Design — Advertising & Data

    2010 – 2014

    Served as Head of Design for Yahoo's global Ads and Data products. As an original team member, I designed and built Yahoo! Gemini, the company's native/search ad platform.

    Team
    38-person org
    Disciplines
    Front-End Dev · Product Design · UX Research · Visual Design · Design Technology
    Geographies
    Sunnyvale · NYC · Bangalore
    Reported to
    Scott Burke (SVP) → Marissa Mayer (CEO)
    Selected highlights
    • Shipped Yahoo! Gemini; promoted to Head of Design for Ads & Data products globally
    • Design IC for project Moneyball, which became Gemini
    • Led the team that redesigned and built Yahoo's publishing platform
  8. 2004

    Co-Founder · Design & Development Lead

    2004 – 2010

    Oversaw creative vision and all design projects for the brand, including front-end website designs, UI/UX, B2B materials, and marketing assets. Successfully managed creative resources from concept to completion while developing relationships with agencies representing tier-1 brands.

    Selected highlights
    • Co-founded Associated Content with Luke Beatty and Tim Armstrong (Google, AOL); owned backend architecture and front-end design/dev
    • Patented an algorithm that predicts content shelf life and revenue
    • Acquired by Yahoo! in 2010
    • Began my career as a backend dev building publishing tools/CMS, then shifted to front-end dev and UI design
Speaking & Thought Leadership

I regularly share insights on design leadership, AI's impact on design organizations, and ethical design practices through keynotes, panels, and podcasts. Recent highlights include:

2025

Upscale Conference keynote on how new AI input modalities are reshaping design organizations, with real examples of operationalizing AI UX

2024

Panel discussions on Creative Operations (Creative Agility, Los Angeles) and design's impact on cafe culture (Academic Coffee podcast)

2024

Podcast interview, Unserious, sharing my transition from engineer to designer and the impact of visual storytelling in forging a company's culture.

2022

Podcast interview, Now What Podcast by Wix, discussing how brands can connect with consumers using audio, what’s next in podcasting, and the impact of designing for Enterprise/B2B.

Design Philosophy & Frameworks

My approach to design leadership is grounded in proven methodologies and human-centered principles:

  • Design for Delight (D4D): Intuit's homegrown framework ensuring deep customer empathy, rapid experimentation, and creative space for breakthrough thinking while testing for desirability, viability, and feasibility.
  • Customer-Driven Innovation (CDI): Framework identifying growth opportunities through three critical criteria: giant unsolved customer problems, unique solution capability, and durable competitive advantage potential.

Product Principles

My teams operate under core principles designed to create business products that reduce waste and help people succeed:

  • Help people grow and succeed: Integrate inline training and best practices adoption to help users excel in their roles.
  • Balance efficiency & effectiveness: Optimize for time savings without losing sight of what people are trying to accomplish.
  • Bring clarity to complexity: Simplify inherently complex business tools without sacrificing their essential value.
  • Be accurate and predictable: Deliver reliable, consistent results that organizations can depend on for their operations.

Cultural Values

  • Clear hearts: Begin every interaction with authentic human connection
  • Cool heads: Listen more than you speak; use logic and data to drive decisions
  • Optimism: Approach challenges as opportunities for growth
  • Be present: Learn from the past while focusing on forward momentum
  • Readiness for change: Embrace change as the only constant in our industry
Business Design Principles

To succeed in crafting stellar business products, the tools we ship have to dramatically reduce the significant waste of financial and human capital produced by bad software. More importantly, at a human level, these products help people be more successful — and, ultimately, happier in their work lives.

  1. Help Users Grow & Succeed

    We must help users get better at their jobs. Inline training and help is critical for these products, and helping people adopt best practices — which are often difficult to understand — is a huge part of the job.

  2. Balance Efficiency & Effectiveness

    In consumer products, we aim to maximize engagement. In the workplace, efficiency is key: streamline repetitive tasks and we save everyone time and money. But we can't prioritize efficiency at the expense of understanding and supporting users' overall goals.

  3. Bring Clarity to Complexity

    Business products carry inherent complexity that must be respected. If you don't simplify the tools enough, people have a hard time. But if you over-simplify, you risk losing the very value the product is meant to provide.

  4. Be Accurate & Predictable

    Accuracy and predictability are table stakes for business products. Companies spend real time, money, and energy on the tools we provide — and if they can't count on reliable, predictable results, that money understandably goes elsewhere.

Community Involvement

Mentor - ADPList (2020 - Present): Provide pro bono portfolio reviews and career guidance to designers globally through this community platform connecting talent with mentors and opportunities.

Advisor - Art Institutes Alumni Board (2014 - 2019): Organized enrichment projects for alumni while advising on curriculum development with cutting-edge design technologies and modern practices.

Successful people become great leaders when they learn to shift the focus from themselves to others.

— Marshall Goldsmith